Render Type 00: Diffuse Texture

Our most basic type of material in ZE is going to be the diffuse texture, basically this is just the texture applied to the model with no extra shading. It may seem repetitive or unnecessary that this is REEALLLY covered here, but for the sake of completion I will write an article.

1.) Implementation

First Open ZE Tools Material Manager by clicking the area highlighted above.

Once inside the Material Manager is open in the name box type the name of the material you wish to create (in this case I typed “RenderType” into the box and then click the Create Button. On the right side where it says “assign Tex” click that button to assign your desired texture.

Navigate to the image you wish to use for your model (this assumes you already have a set of UV coordinates)

Once your texture has been assigned simply highlight your desired material (in this case its Rendertype) and then with your model selected click Assign.

Above is a testing cube with the diffuse texture applied.

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