Getting Started Part 5: Adding Edges & Welding Points.

Another bit of basic shape manipulation is going to be adding edges. When we add a new edge we can basically draw it where we need it (this is very useful when making specific shapes in the polygon to duplicate later) Simply go to the top of the menu on go Model > Polygon Mesh > Add Edge (or just use the “\” key). you can add an edge to another edge (it’ll turn red) and then connect it to another edge or point or simply connect it to points. try to fiddle with it a little. The image below features 3 new edges drawn in various spots throughout a cube.

For a more practical use lets say i wanted a octagon in the middle of the cube and then have that octagon extend outwards I could draw edges connecting to one another to form an octagon then select the polygon face shaped like an octagon, duplicate it and pull it out. See below for this example.

new edges added and drawn to make an octagon (notice i made a square out of new edges first, then added edges to that square in the shape of a triangle to make the shape in the middle an octagon)
the octagon duplicated and translated outwards.

Next a very quick section is for welding points. basically all this will do is weld one point to another (dragging and connecting other polygons and edges with it). This is a very simple tool, all you have to do is click and drag to point you want to weld to the point you want to weld it to.

As a quick example if I wanted to give a cube a bevelled edge all i would do is first select the edge, duplicate it, and then weld the points from that edge to the points below it.

a duplicated edge, I will take the points where the red arrows are and weld them to where the green arrows are.
and this is what it looks like after those points are welded together.

Try to play around with these two techniques a little bit and try modelling a bit on your own. When you are ready move onto the next section. In the next section we will be covering how to texture our object.

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